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SourCherryJack

150 Art Reviews

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This type of style has a lot of potential, when I first looked at it it wasn't particularly grabbing but when I took a closer look I noticed that you have a pretty strong understanding of shadows and that the linework is seriously holding this piece back. I would recommend you refine this style some more, ditch the lines entirely and bring out the features and details exclusively with values as opposed to the lines, you're already practically there. The value work is especially notable on the face and jacket. I would recommend working in three tones of each color to cover the standard color, the shade and the highlight areas. I think going with that type of style would really make your art stand out from the rest as well as improve understanding of color tones and values.
Also the reflections on those sunglasses could use some work, the lights should better follow the contour of the glasses right now it looks like you're trying to get that effect but not really committing to it, pick up a pair of sunglasses and study the way the light wraps around the glass parts as well as the frames.
Hope that helped in some capacity. Good luck moving forward, man.

AniLover16 responds:

Thanks!! :D
I'll do my best and thanks for the tips.. :D

Really nice character design you have here. The silhouette is distinctive and very crisp as are the armor details. I especially like the way it is in that perfect medium for a characters armor of not being overly complex and busy yet not being to boring and simple as well. Your values are very good in the mid-dark to light grey/white area but I would definitely like to see some darker darks in the armor to really bring out the lights some more. The biggest issue that I have with the drawing is the way it cuts off the legs, it is unfortunate because this is a very strong design and all of her not being present is a glaring omission especially since the cropping cuts off the sword which from the bit that is visible is potentially a very interesting weapon design. Upon close scrutiny there are some areas along her edges that could use some touching up and refining, but it is still a very well designed character, great work.

Veavictis responds:

Thanks I appreciate your comment very much. Digital art is so hard, so I know at some points it didn't work out very well like the sword, but I think it gets better every time I draw digital. I like to hear from you aswell that it is an good design. Thanks for the hints and tips I will work on it the very next time!

I really like the way you did the background on this, the incompleteness would normally bother me, but for whatever reason - maybe the way it looks so intentional - it just works. Also the character design is solid and while the coloring on the shirt under closer scrutiny could use some work the value work is largely very good the only real gripe on that would be darkening the left leg (our left) to better distinguish it from the front leg, but I think I see where your coming from on the lighting with that. also that cast shadow pretty damn nice. Great work dude.

RimKeLLo responds:

This is useful. Thank you.
This kind of feedback are so rare on art forums, as a gold dust in a river. So thank you again

This is a pretty good start for a character design. I like the style and the overall shape of her silhouette and your base colors are at a good starting point I think. That being said there isn't enough variation in the values of the colors and this leads to her kind of blending into herself. Her cape should be darker than the front part of the coyote's head and there could be some highlights to bring out the shape of the muzzle some more. Also try darkening the entire coyote in general to further separate it from her skin tone.
At the moment the huge braid in the back along with the front part of her hair and the cowboy hat all create a sort of blur of dark grey. Try making the hat the same color as either the tan of her shirt/boots or match the coyote and put a black band on it as oppose to what it currently is.
Also to add a greater sense of unity in the color you could add some tattoos or war paint the same blue as the coyote's eyes.
I get that this is just a character concept render type drawing, but a better background would definitely help, nothing complex just something with a little more personality than grey. Look up pictures of the desert to get an idea of the colors she'd be around mostly.
Hope that helped in some way, keep it up, man.

ninjaslave responds:

thanks a lot! those are all good points :) if you don't mind me asking, what experience do you have?

;D

There is a lot of good stuff going on in this drawing. I really like the way it fills the whole page and has a very clear foreground, middleground and background. The composition is also fairly strong with river and river bank breaking up the detail of the grass and trees area ( the river bank could probably benefit from some very light detailing but its fine as is). Where it unfortunately falls short is in the the contrast, right now everything in the drawing is a very similar tone. You need to have more variation in dark to light to get your objects to read better, right now a lot of what's going on is lost in the grey to where the view has to really look to distinguish what's going on. Adding darker values will help to define a clearer focus as well as make the drawing stand out and look more complete. great job so far though, hope that helped in some way.

gustavolesmo responds:

thank you
thanks for the review.
about the contrast i guess is about the style i like to do... something like "nothing is in focus"
i like to think that the eye is free to look at the whole picture cuz i think that, sometimes, if something got too much focus, it starts to erase the rest, you know?
but thanks. i think that one got too white, i could made some more darker tones....

That's a pretty cool design man, but the presentation is definitely holding it back a bit. Right now you have a lot of one tone, while the shading is pretty great on the character itself you could do to add some highlights on certain spots, not only to give it more pop and definition but to provide some tonal balance with the straight white going on up in the left corner.

Awesome work on this, man. Every thing you built looks great and very consistently gritty especially in the use of color on the bent stop sign. The only thing that could be better is the background. I think having a very subtle blue or blue/green hue in the grey would really help with the cold, inhospitably of the scene. Regardless great job, five stars.

Very cool drawing, man. I love the contrast and overall randomness of the content and how in spite of it being random it all feels cohesive because balance of dark and light on the drawing itself.
However, what brings this down is the framing of the piece. you have way too much blank space on the top and bottom which messes up what would be a strong composition. Also get that pen out of there, its super black and draws a lot of attention to itself as opposed to the drawing. Great job though and a simple cropping can easily fix all of the issues I personally have with this drawing, but presented as it is currently brings it down.

This immediately made me happy when I saw it on my frontpage under the "recents by favs."
I love not only the contrast and values used in each piece, which is amazing, but also that you take each sketch and give it a very slight restructuring in the composition and format in order to give a radically different composition that does a lot to compliment the implied tone of each sketch. You and your thread are an honor to have in the art forum and I look forward to what the future brings for that thread as well as your own personal art.

Yeah, something like that.

Jack @SourCherryJack

Age 29

Artist

Kool Skool

Los Angeles

Joined on 8/11/09

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